Increasing Student Learning with Multimedia Design in Schools

Increasing Student Learning with Multimedia Design in Schools

Schools encourage teachers to include technology in the classroom while engaging students through creative projects. Using multimedia design in the classroom provides students with skills for their future by integrating technology and creativity. Additionally, studies...
Play-Based Learning and Mental Health

Play-Based Learning and Mental Health

Research shows that play offers an extensive array of benefits for children and adults alike. Many of these benefits relate to mental health. For example, play can reduce stress, strengthen brain function, and increase adaptability. Educators in early childhood...
Creating Classroom Guidelines For School Email Accounts

Creating Classroom Guidelines For School Email Accounts

At the beginning of each school year, teachers go over their syllabi and classroom rules. Now that technology is an integral part of every classroom, it’s essential to include guidelines about acceptable use, online learning, and other digital activities....
Student Input and Classroom Acceptable Use Policies

Student Input and Classroom Acceptable Use Policies

An Acceptable Use Policy (AUP) clarifies proper technology and internet use for students, teachers, and parents. AUPs guide students’ technology use in the classroom. If done well, an AUP becomes a tool that teaches responsible internet use. The school or...
Maryland’s Safe to Learn Act of 2018

Maryland’s Safe to Learn Act of 2018

In 2018, Maryland passed the Safe to Learn Act, a law that aims to improve school safety. With increased funding and specific goals for improvement, the law offers big changes and exciting opportunities for the year of 2019. Two of the biggest changes occurring in...