Online Pornography on School-Owned Devices

Online Pornography on School-Owned Devices

Recently, media coverage of the role technology plays in students’ mental health and self-image has soared. In public hearings, lawmakers exposed the ways that social media harms teen mental health and body image. Many even accused Instagram and its parents company,...
Social Media Can Harm Children’s Mental Health

Social Media Can Harm Children’s Mental Health

It’s no secret that social media can damage the mental health of children and teens – and that school closures and social isolation due to the pandemic deepened this danger. According to 60 Minutes, over twelve hundred families are currently suing social media...
What Schools Need to Know about Forums and Chatrooms

What Schools Need to Know about Forums and Chatrooms

The teenage years are periods of personal exploration, experimentation, and change. As such, teenage students frequently seek anonymous conversation online. According to The Routledge Companion to Digital Media and Children, anonymous online communication offers teens...
Teaching Students to Understand Their Digital Footprint

Teaching Students to Understand Their Digital Footprint

Technology is central in today’s classroom. In a special report, Education Week states that “[I]t might not be a tectonic shift yet, but the changes taking place in the K-12 tech landscape as a result of the coronavirus school closures are real and...
Increasing Student Learning with Multimedia Design in Schools

Increasing Student Learning with Multimedia Design in Schools

Schools encourage teachers to include technology in the classroom while engaging students through creative projects. Using multimedia design in the classroom provides students with skills for their future by integrating technology and creativity. Additionally, studies...
The Risks and Dangers of Anonymous Question Apps

The Risks and Dangers of Anonymous Question Apps

In 2009 and 2010, anonymous question-and-answer apps exploded in popularity. These apps, which target young users, include Spring.me, founded in 2009, and ASKfm, launched in 2010. Newer apps, such as NGL and Sendit, integrate with social media sites such as Snapchat...