Increasing Student Learning with Multimedia Design in Schools

Increasing Student Learning with Multimedia Design in Schools

Schools encourage teachers to include technology in the classroom while engaging students through creative projects. Using multimedia design in the classroom provides students with skills for their future by integrating technology and creativity. Additionally, studies...
Play-Based Learning and Mental Health

Play-Based Learning and Mental Health

Research shows that play offers an extensive array of benefits for children and adults alike. Many of these benefits relate to mental health. For example, play can reduce stress, strengthen brain function, and increase adaptability. Educators in early childhood...
5 Apps that Facilitate Social-Emotional Learning

5 Apps that Facilitate Social-Emotional Learning

According to EdTech, social-emotional learning (SEL) is “the process in which students develop the necessary soft skills to collaborate effectively with their peers.” Social-emotional learning also helps students learn how to process and deal with their own...
5 Educational Technology Trends for 2020

5 Educational Technology Trends for 2020

Immersive learning through virtual reality. Digital lessons personalized for each student. Online games that teach important information while showing students that learning is fun. At the beginning of the 21rst century, these three things seemed like futuristic,...
Student Input and Classroom Acceptable Use Policies

Student Input and Classroom Acceptable Use Policies

An Acceptable Use Policy (AUP) clarifies proper technology and internet use for students, teachers, and parents. AUPs guide students’ technology use in the classroom. If done well, an AUP becomes a tool that teaches responsible internet use. The school or...